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Responsibilities:
- HLSL(High Level Shading Language) Compiler design
- GPU compiler design and optimization
- New chip design/simulation/debugging
Requirements:
- MS or equivalent
- Very solid C or X86 Assembly programming and debugging skills
- Working Knowledge in Microsoft DirectX SDK and DDK are also required
- Understanding of Windows structure and internals are required
- Understanding of high level language compiling is highly desirable
- Familiar with kernel debugging tools such as Win debugger and Softice
- Familiar with PC architecture
- Team work capability