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Job description:
Creating 3D assets(environments, character) required in the production cycle of game development. In charge of the modeling, texturing, lighting for the environment or characters under the direction of lead artist, art director, and technical director.
Responsibilities:
Design high quality artwork by closely working with level designer and understanding the technical requirements of each platform, each genre;
Cooperate with other teams outside graphics such as game design, software engineer, sound design as necessary to bring tasks to completion;
Continuously learn new graphics tools and processes in line with the tasks requirements;
Perfect and onward improve work output till approval.
Requirements
Fine sense of Color, Light, Architecture
Portfolio of traditional art skills is also required to for this position;
Creative with the ability to adapt to different kinds of game style;
Good team work and communication skill as a must;
A passion for creating and playing video games;