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3D Artist (三维美工)
Location Based: Shanghai
General Description:
Creating 3D assets (environments, character) required in the production cycle of game title. In charge of the modeling, texturing, lighting for the environment or characters under the constraints, following the direction of lead artist, art director, and technical director.
Responsibilities:
- Design high quality artwork by closely working with level designer and understanding the technical requirements of each platform, each genre
- Cooperate with other teams, such as game designer, software engineer, sound designer as necessary to bring tasks to completion
- Always catch up with the development plan
- Continuously learn new graphics tools and processes in line with the tasks requirements
- Perfect and onward improve work output till approval
Requirements:
- Degree holder majoring in Fine Arts, Design, Architecture, or related field
- Minimum 1 year’ experience as an Artist in the game industry
- Demo Reel or URL showing your 3D modeling, texturing and lighting work is required, or wire frame snapshots
- Portfolio of traditional art skills is required
- Creative with the ability to adapt to realistic game style
- Task driven with good time management skills, ability to work independently as well as a good team player
- Commitment to personal and peer development and sharing best practices
- Passion for creating and playing video games
- Good communication and presentation skills
- Good command of English both in written and oral